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Elemental Conflux
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Devlog
Level and AI Overhaul
July 31, 2026
by
Hesdefault
I am continuing to work on getting the AI to make better decisions. They should now do a better job of focusing on production as a priority, identifying players that are snowballing, and finding a pat...
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Another AI Overhaul
July 28, 2026
by
Hesdefault
Devlog Update: Smarter, More Aggressive AI This update focused entirely on improving how the AI evaluates the map, chooses targets, and responds when another faction begins taking control of the match...
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AI Overhaul
July 28, 2026
by
Hesdefault
Spent a lot of time making the AI smarter. AI should now evaluate game state, target leaders, create battle plans to advance their game state, and take advantage of the strengths of their own element...
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Final Playable Elements Added
July 27, 2026
by
Hesdefault
Four More Elements, Expanded Campaigns, and Major Polish The final four elements— Nature, Ice, Wind, and Aetherial —are now playable, each with its own identity, full skill tree, AI behavior, and...
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Blight and Lightning Campaign Now Live
July 27, 2026
by
Hesdefault
Blight & Lightning Are Live — Plus Major UI and AI Updates Two more elements are now fully playable in Elemental Conflux : Lightning and Blight . Lightning Campaign Lightning is built around speed...
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Fire and Water Campaign Now Live!
July 26, 2026
by
Hesdefault
1
Added a few levels to the fire campaign, and added Water as a playable element. Added UI to select any elements to read what they do. Will work on getting Water and Fire 19 stages each, with a final c...
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