<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Elemental Conflux Devlog - itch.io</title><link>https://hesdefault.itch.io/spirit-well</link><item><guid>https://hesdefault.itch.io/spirit-well/devlog/1607665/another-ai-overhaul</guid><title>Another AI Overhaul</title><link>https://hesdefault.itch.io/spirit-well/devlog/1607665/another-ai-overhaul</link><pubDate>Tue, 28 Jul 2026 21:16:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog Update: Smarter, More Aggressive AI This update focused entirely on improving how the AI evaluates the map, chooses targets, and responds when another faction begins taking control of the match...</p>]]></description></item><item><guid>https://hesdefault.itch.io/spirit-well/devlog/1607254/ai-overhaul</guid><title>AI Overhaul</title><link>https://hesdefault.itch.io/spirit-well/devlog/1607254/ai-overhaul</link><pubDate>Tue, 28 Jul 2026 13:58:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Spent a lot of time making the AI smarter. AI should now evaluate game state, target leaders, create battle plans to advance their game state, and take advantage of the strengths of their own element...</p>]]></description></item><item><guid>https://hesdefault.itch.io/spirit-well/devlog/1606521/final-playable-elements-added</guid><title>Final Playable Elements Added</title><link>https://hesdefault.itch.io/spirit-well/devlog/1606521/final-playable-elements-added</link><pubDate>Mon, 27 Jul 2026 20:26:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Four More Elements, Expanded Campaigns, and Major Polish The final four elements— Nature, Ice, Wind, and Aetherial —are now playable, each with its own identity, full skill tree, AI behavior, and...</p>]]></description></item><item><guid>https://hesdefault.itch.io/spirit-well/devlog/1605529/blight-and-lightning-campaign-now-live</guid><title>Blight and Lightning Campaign Now Live</title><link>https://hesdefault.itch.io/spirit-well/devlog/1605529/blight-and-lightning-campaign-now-live</link><pubDate>Mon, 27 Jul 2026 02:52:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4ODQ1MDI2LnBuZw==/400x224%23c/eTcmZk.png"/><p>Blight &amp; Lightning Are Live — Plus Major UI and AI Updates Two more elements are now fully playable in Elemental Conflux : Lightning and Blight . Lightning Campaign Lightning is built around speed...</p>]]></description></item><item><guid>https://hesdefault.itch.io/spirit-well/devlog/1605265/fire-and-water-campaign-now-live</guid><title>Fire and Water Campaign Now Live!</title><link>https://hesdefault.itch.io/spirit-well/devlog/1605265/fire-and-water-campaign-now-live</link><pubDate>Sun, 26 Jul 2026 22:59:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a few levels to the fire campaign, and added Water as a playable element. Added UI to select any elements to read what they do. Will work on getting Water and Fire 19 stages each, with a final c...</p>]]></description></item></channel></rss>